EotE:Force Push

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Force Push

You can physically shove your target with the power of the Force.

Check

A Force Push check sets the DC for the target's Reflex saving throw. On a failed save, your target is pushed 2 meters directly away from you and knocked prone. On a successful save, the target is pushed back but remains standing. For every 5 ranks you have in Move Object, the target may be pushed back an additional 2 meters. In addition, the target gets a +4 bonus to its Reflex save for every size category greater than Medium, a –4 penalty to its Reflex save for every size category smaller, and a +4 bonus to its Reflex save if it has more than two legs or is otherwise more stable than a normal humanoid.

If the target hits an obstacle in its path, it lands prone in that square, and both the target and the obstacle take damage as if the target were a falling object that was dropped a distance of 4 meters (1d6 points of damage and DC 15 Reflex save to avoid for a Medium-sized target; see Table 12-22 in the Revised Core Rulebook). If the obstacle makes its save to avoid being struck, the target continues moving in a straight line until its maximum distance is reached and it lands prone in that square.

Special

Force Push has a range of 10 meters. It can effect up to four targets standing adjacent to one another. You can take 10 when making a Force Push check, but you can't take 20. A character with the Focus feat gets a +2 aptitude bonus on Force Push checks.

Time

Force Push is an attack action.

Vitality Point Cost

4

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