ORE Characters

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Contents

Stats

As mentioned above, characters in Shadowrun ORE have six Stats: Body, Coordination, Command, Perception, Intelligence, and Cool, and one derived Stat, Essence. These are the innate physical and mental characteristics of the character, and "govern" certain skills.

Body
This is a general indication of physical strength and toughness. It helps with feats of strength, dealing damage, and resisting/surviving injury.
Coordination
This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, running, and other physical activities.
Command
This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
Perception
This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).
Intelligence
This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought, reason, and knowledge.
Empathy
Empathy measures your humanity—how understanding, likable and insightful to the human condition you are.


Skills

Skills in ORE are linked to particular Stats, and the two traits are summed to find the size of the appropriate dice pool.

In all cases, 5 is considered the natural, unmodified maximum level for any skill. Only supernatural creatures may have Stats exceeding 5d.

The skills in ORE are listed below, under their relevant Stat:

Body
Athletics (Run/Jump/Swim), Unarmed Combat, Melee Combat, Endurance, Health
Coordination
Acrobatics, Ranged Combat, Drive/Pilot, Intrusion, Throw
Command
Inspire, Intimidate, Leadership, Performance/Instruction, Charm/Seduction
Perception
Hearing, Sight, Smell, Taste, Touch, Search
Intelligence
Knowledge, Profession, Language, Research
Empathy
Decieve, Counsel, Meditation, Willpower, Insight

Skill Notes:

Defaulting

While individuals without a given skill can usually default to the linked Stat, or even another stat entirely (with reasonable justification), some skills cannot be attempted untrained.

Specialization

Specialization allows a character to focus on a skill, pushing his ability in that area to the utmost extent. Mechanically, specialization converts 1d to 1 Expert Die (1ed) in the chosen Skill. The cost to specialize is 2 build points, and the specialization process can only be done once for any given skill.

A character cannot specialize in more skills than his Intelligence Stat.

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